
You can run from one point of the map to another quite quickly, moving the camera around with dexterity, and being able to shoot while running. Thanks to the free-form movement provided by the Oculus Quest 2’s controllers, you have complete control over Leon’s movements. Resident Evil 4 VR is even less of a horror game in this regard.


It introduced the world to a brand-new aiming system, all while retaining the tank-like controls from the previous games in the franchise.

The original Resident Evil 4 was a slow-paced game. The new perspective fundamentally changes how the game is and should be played. You will get used to the floaty Leon hands. With that being said, despite being mostly the same game, Resident Evil 4 VR changes things up in a way that basically turn it into a borderline brand-new experience, mostly for the better. If you have ever played RE4 in the past, you won’t have a problem with this port. Ganados will try to sneak behind you and yell “detrás de ti, imbecil”, puzzles are the mostly the same, the lab sections are a pain, Ashley is still a nuisance. It retains the level design and visuals from the Gamecube port in particular, albeit upscaled and re-polished to look more appealing in a higher resolution.

Yes, at its core, Resident Evil 4 VR is plain old Resident Evil 4. If you’re not new to VR, you can use your imagination to fill in the blanks that ain’t the case for the newbies. The big problem with VR is that, through the eyes and brains of a newcomer, it’s hard to imagine how good a game can be in such format when watching a 2D trailer on YouTube. Is this the fifteenth, sixteenth version of the game released ever since 2005? How can a game so old be considered the killer app for a brand new kind of gaming technology? I get what you mean. In a way, Resident Evil 4 VR feels more like a Doom-esque shooter than a survival horror game.
